The Sunday Cup
Points King takes 15% of the pot at season's end. Most Improved is index drop since Week 1; Iron Man is most rounds posted. All three run in parallel with the squad race — bylaws §4.
July status: 3 of 4 counting rounds banked. A better round always displaces your worst counter — posting never stops mattering.
Scores entered together are auto-attested — the group verifies everyone's round just by playing it. Guests need no account: they play every side game, appear in the settlement, and get a recap text with their scorecard and an invite when you finish. Only league members' rounds post to the season.
Played 9? Fill one side — it posts at half value and counts 0.5 toward your floor.
| Beat your index by 3+ | 12 |
| Beat it by 1–3 | 9 |
| Within a stroke either way | 7 |
| Over by 1–3 | 6 |
| Rough day, posted anyway | 5 |
Every posted round scores. Best 4 per month count toward your squad — a better round displaces your worst counter in real time.
Cup Season keeps the books — it never holds the money. Buy-ins and payouts move friend-to-friend on Venmo or cash. We just make sure nobody argues at the bar.
Cup Season leagues start at four — you plus three. A foursome tracks points, handicaps, live rounds and the pot; add more Joes and squads unlock. Invites email out when you lock; anyone can also join later with the league code.
4 squads · the full draft experience — wants 8+ Joes.
Hybrid: season-long points race, plus a +15 squad bonus to each month's head-to-head winner.
Invites email out to 9 players when you lock. These settings become the league bylaws — amendments go through the commissioner log.
Commissioner Pro
- PRO Custom rules — every dial unlocked
- PRO Live draft night with pick timer
- PRO Trades & waiver wire
- PRO Multi-season history & records
Verified League
- GHIN Official index auto-sync on revision day
- GHIN Round verification against GHIN records
- GHIN Make It Official — register the league as a real club